Wednesday, December 23, 2009
Done (ish)
Sunday, December 20, 2009
Final Countdown
Screen capture of the model as is (courtesy of Pengfei Huang):
Sunday, December 13, 2009
Almost
Sunday, December 6, 2009
SketchUp Skills
1. The field surface on which the "agents" will tread must be perfectly flat in the model
2. Newer versions of OGRE are pretty different from older versions
3. How to increase the order of magnitude of the view of the objects in Maya
4. That the model must be made up of triangles to be able to tag coordinates for CAROSA (and that the smooth feature in SketchUp simply conceals the triangles)
I've been in touch with Diana about modeling props and other items for the model. She showed me a screenshot of a kero cup model and a plow, both of which looked amazing. Things are really shaping up.
Tuesday, December 1, 2009
Mo-Cap
We are well on our way, I think, to having a really cool model. Brigitte is working on putting together the "schedules" of all the agents participating in the ritual (we will have to cap the total number at 20, which is fine but not quite the crowd I had envisioned); I've been researching and writing the script for the animation as well as writing voicover text for the final product. I'm looking forward to hearing Bauer's responses to my questions. Perhaps he will be able to clear up some of the remaining confusions about the ritual, particularly regarding the two different fields and the observation of the sun on the day of the ritual.
Thursday, November 26, 2009
Re-Change of Plans
Monday, November 23, 2009
Change of Plans
Sunday, November 22, 2009
Update: Ritual Confusion
I am attempting to reconcile these two very different conceptions of the ritual, from Zuidema's intensly astronomical/cosmological, ceque-oriented account to Bauer's ceremony-oriented, war-over-nature account. Brigitte and I are teaming up to get to the bottom of this (with Prof. Erickson's help), and I fear that we will either have to pick one account and stick to it (and accept that we are missing parts of the story), try to mesh multiple stories (at the expense of losing some factuality), or find a new ritual to study that has a better written record from which to draw information.
Wednesday, November 4, 2009
Corn(y)
With a little clarification on the compatibility/incompatibility of the Bauer/Zuidema discussions of the ritual, I think I'll be on the way to getting started producing the actual content for our final project!
Wednesday, October 28, 2009
Biography and Project Interest Statements
BIO I enter ANTH258: Visualizing/Peopling the Past as a Cultural Anthropology major with minors in Science, Technology and Society and Theater Arts. My research foci over the past few years have been performativity and the anthropological significance of theater, semiotics and space, the anthropology of modern/postmodern/global cities, and the cultural impact of new technologies, particularly new media. I have tended towards the examination of contemporary cultures, so this project encourages relatively new modes of analysis and research for me (read: my research subjects are not usually dead). My interest in performance comes from my experience in theater, film and drumming; in theater, I have spent a lot of time on both sides of the curtain doing technical work (including using Sketch-Up as a designing tool for sets) as well as acting. I enjoy the methodology of cultural anthropology (participant observation, interviewing, surveying), which I had the opportunity to employ over the summer in conducting ethnographic fieldwork for my thesis on the effects/implications of the experimentation with small media by big media as a means of coping with uncertainty in the field of journalism in the age of Web 2.0. I speak Spanish and would often rather decode theoretical texts than read a novel. With this background, I hope that I will be able to add value to our final project as an observer, analyzer and transposer (or translator) of performative and technological phenomena past and present.
PROJECT INTEREST Having been influenced and informed by the work of Lawrence Coben, I am interested in looking at the way specific huaca sites and architectural loci of ritual and theatrical performance in and around Cuzco transmitted semiotic cues to and guided the activities of the people, helping maintain order and strengthen the Inca empire. The spatial configuration of the huacas, both in their grand schematic placement within the ceque system and as individual sites, has multiple functions. The theatrics enacted about, within and around these sites, like the structures themselves, convey messages that carry meanings, which are decoded and interpreted by the citizens of the empire. I hope to examine one or two specific rituals that are situated within specific sites along the ceque system, paying special attention to the symbolic/semiotic messages that are constructed there and the interpretations that can be drawn from them. While my technical capabilities are not nearly as developed as my analytical/theoretical capabilities, I would like to contribute to the visual reconstruction of the sites using Sketch-Up and perhaps even Maya (albeit if only elementarily). I am particularly interested in collaborating with a technically gifted member of the class to reconstruct and bring to life some of the physical movements enacted in rituals, utilizing the motion capture technologies available to us through Penn/Digital Media Design department. As Coben discusses in his brief article about digital reconstruction, the drama that results from the combination of the spatial features of the environment and the performance of the ritual itself is heightened by the interplay of the two and carries important meanings for the empire. The more impressive these spectacles are, the more impact they have on the society at large. If there’s time, it might be interesting to examine present-day rituals in light of the rituals of the past (using other media such as video of recent rituals or interviews of people who have taken part) and chronologically superimpose layers of ritual over specific huacas or places along the ceque system.
Wednesday, October 21, 2009
Capac Hucha
I wonder how I might incorporate the capac hucha ritual into my final project. The burials themselves seem too detailed for my technical capabilities; perhaps I could look through the records of burials and find one that is near a suspected huaca site and model that. I'm apprehensive about mapping out all the ceques and the huaca sites along them; I'd rather focus on one smaller thing that I could model in SketchUp. I'm interested in learning how to model irregular terrain and better use textures in addition to just becoming more proficient in the program. I'll spend hours and hours working in SketchUp and have no idea that so much time has passed. It's a complete departure from all the other work I normally do and I really relish the opportunity to incorporate it into the project.
Monday, October 12, 2009
Project Thoughts
It's a lofty project, I suppose, but I think using multiple forms of media on the website we create will make it more interesting and unique. In doing some preliminary work on Assignment 3, I came across a fantastic kids' website about a farmstead in what is now West Virginia. The site's use of multimedia was really spectacular, albeit a little cheesy... I'd love to analyze the site for the assignment. As silly as it is, I think the creators did a wonderful job of presenting a lot of information about archaeology in a very accessible and understandable way, as well as making the site interactive and fun.
Friday, October 9, 2009
Trent de Boer
- fanzine, usually defined as 'magazine for fans,' for de Boer became a fanatic magazine
- started in 1997, while doing CRM (cultural resource management) with wife Betty at Oachita National Forest in Arkansas
- Shovel Bum = " a periodical geared toward fanatical archaeological field technicians"
- inspired by Porcellino's King-Cat and Other Stories to write "comix" (comics for adults) about the day-to-day life of the CRM archaeologist
- target audience in the beginning: family and friends
- at the start, the fanzine was about methods, reasons for methods, and about dispelling stereotypes about archaeology (pyramids, fossils and mummies) by explaining things like orienteering and site recordation
- the use of humor was an important element in all the comix
- Shovel Bum was a way for de Boer to show people the joys of being an archaeologist
- with more popularity, Shovel Bum became about the lifestyle of the archaeologist and incorporated stories and content from other archaeologists
- zine structured by themes: food, bad motels, field vehicles, e.g.
- miscellaneous content made it into the zines as well: recipes, letters to the editor, games, poetry
- because the CRM community is small, the zine helps bring members together and help others feel like a part of the community
- CRM sites = Shovel Bum reunions
- collection of Shovel Bum comix published by AltaMira Press
- at the end of the article, de Boer solicits submissions/contributions to Shovel Bum: even YOU can be a shovel bum...
Tuesday, October 6, 2009
The Timeless Vision of Teotihuacan
Nonetheless, here are the pictures.
Saturday, October 3, 2009
National Geographic Through the Ages
Here are some scans of covers from some of the earlier issues he sent. It is interesting to note the progression in contents, from more America-centric at the beginning to more other-world-centric later on, as well as the change in the layout of the cover, from just a hand-drawn frame to a photo with the frame to a photo with just a hint of the frame at the top. The price has, unsurprisingly, changed too, from "$8.00 a year/$1.00 a copy" to $15 for a subscription today.
(Also, there's a long story on cats in the 1964 issue (Vol. 125, No. 4), complete with adorable photographs of kittens. Don't quite know what to make of that one.)
1959
1964
1970
And for the animal lovers out there:
Wednesday, September 30, 2009
Mark Sorrell
- something's being 'factual' is more convincing when there's a personality behind it
- importance of being correct while being artistic
- archaeology deals with people in their environment: humanity
- paintings feature actors; people not just for scale
- phases of archeology:
- excavation
- report
- reconstruction
- sometimes jargon of reports serves as barrier/"smoke screen"
- archeologist's plans are more helpful with contours
- models, in the end, just look like models
- full-scale replication of site can be cool
- "artist's approach to actuality is far removed from the popular photographic aspect of appearances" (23)
- importance of the surrounding landscape of a site; good for artist to walk around site
- importance of scale: too large is unreal
- prefers "limited color"
- title of work shouldn't include "reconstruction of..."
- sees his work as making a "valuable contribution to the search for truth about the past" (24)
- finally, thanks the "kind" and "helpful" archaeologists he's worked with
Sorrell's paintings:
- gloomier, darker colors
- balances foreground with background, gives a realistic and impressive sense of scale
- brings natural elements of paintings to life: wind-swept trees, gnarled/fallen branches
Tuesday, September 29, 2009
Martin Pate
I just finished putting together a few slides for our brief presentations tomorrow. Martin Pate's artwork for the National Park Service (and others) blends factual detail with lively and attention-getting images (as well as spans a wide range of historical -- and prehistorical -- periods); in his work, Pate must balance the need for accuracy (as determined by the nature and amount of evidence) and his standards and techniques of artistry while fulfilling the goals of educating and exciting the public. I found that there were a few pieces of information missing from Pate's account of his process and the genesis of his works, which I will raise in tomorrow's talk.
For now, here are a few of Pate's paintings:
Ft. Bragg, North Carolina
"Carolina Potters"
Tiwanaku Books
Monday, September 28, 2009
Ollantaytambo
The auto-snap to edges and axes makes drawing irregular shapes really annoying; thus, I had a little trouble with precision. I'm sure there's a faster way to do some of the things I did (like coloring every face with that dark brown color)... eventually I'll figure it out. I didn't get around to putting roofs on everything, so: To be continued...
Here's the ground plan from the "Inca Architecture" intro by Protzen:
And here's my drawing:
Monday, September 21, 2009
Stories
Sunday, September 20, 2009
And the movie is...
The Purple Rose of Cairo (1985)
Archaeology and Woody Allen... what more could one ask for?
Here's a trailer, courtesy of nytimes.com
Wednesday, September 16, 2009
Archaeologists and Popular Culture, Project Beginnings
I spent an hour or so reviewing Google SketchUp. I’ve used it in the past for set designs and mock-ups of dorm rooms. I’m looking forward to learning how to use this program more efficiently and to do more complicated renderings. I played around with the contour tools, but still don’t have a good understanding of how it actually works.
I’ve started thinking about the kinds of things I’d most like to do for the final project. I’ve been studying the use of technology, media and communications in the 21st century; I wonder how I might translate that to our field site. The way people use technologies might manifest in the project as some sort of examination of tools, or animating the use of a particular tool. It would be cool to model how a particular technology was incorporated into daily life in Cuzco. I also enjoy modeling architectural features; perhaps a static representation is more in line with my technological capabilities.